Digital Learning

21st Century


Embracing the digital age

The society in which our students are expected to succeed is significantly different from that of even a decade ago. Revolutionary changes in technology, the demands of the global marketplace and significant social, political and environmental issues dramatically affect what they must now know and be able to do if they are to be successful when they leave us.

Our students are twenty-first century learners. They have grown up as part of a generation that has never known a world without the internet, without computers, without video games and without mobile phones.

They are ‘digital learners’ who have grown up in the information age. To our students a life without digital technologies would be alien. Their aptitudes, attitudes, expectations and learning styles reflect the stimulating, fast moving age in which we now live. For most of them instant messaging has already surpassed the telephone and email has become their primary form of communication.

Our twenty-first century learners are always ‘switched on’; they are always connected and, more often than not, multi-tasking as they use several different windows to chat, play a video game and listen to their music. If classrooms don’t implement what has now become ‘everyday’ technology, we’re doing students a disservice.

Anytime-anywhere Learning

By using devices we can bring real examples of Science, History and Geography instantly in to the classroom. In music they can use them as a composing tool; they can make notes in the margins of electronic books without defacing the book itself; the old school text book can now, using online devices, be supplemented with images and video audio enhancements; we can visit many major art galleries throughout the world and examine famous works of art.

Our curriculum is both challenging and enquiry based and, as such, we will be teaching our students how to use their devices as a research tool.

We also email out many of our lesson and homework content to students before their next lesson so they can arrive to lessons prepared and ready to learn.

Devices introduce the concept of anytime-anywhere learning and encourage imagination and creativity. This isn’t the future for learning; this is how young people are learning today. This is why we will be making Devices available to all our students.

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iPads introduce the concept of anytime-anywhere learning and encourage imagination and creativity

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